This game is really nice. Especially because the animations and smoothness are so amazing. Making a nice 2D game in this age is really challenging and this one really won my heart.
Very fun game. Would like to see some speedrunning score keeping or something like that though so there is reason to play it more. If there was something like that this would probably be my go to game for waiting in loading screens, when I want to play something quick or stuff like that.
There's a fun game in here somewhere, but the retro arcade levels of jank make it not even frustratingly fun. The combined effects of: 1) the sword hitbox not covering much beyond the cardinal direction, made worse by 2) it *looking* like it should, and 3) not being able to swing very fast, and swing speed being inconsistent sometimes, leads to the main mechanic of this game being.... to not put yourself in a compromising situation. So instead of being a badass wall-jumping sword swinging fast-paced samurai slicer, I'm... waiting for creepers to jump to where I can safely slash them before crawling to the next lantern. When I got to level 3 where you can barely see them against the background I was done.
Pretty fun, but too easy for sustained play. Perhaps you could make some harder modes. In my opinion where it fails is that the game becomes very very easy if you simply choose to spend time killing enemies, you can always kill enemies faster than they spawn if you focus on it, so it is easy to grab 2-3 lanterns, kill all the enemies that spawn as they are jumping out of their two spawn locations, and then you have no danger whatsoever as you collect 2-3 more lanterns.
What would be great would be to greatly reduce the "reload" speed of the sword slash, such that just killing all enemies is a really slow porcess and the game is more about jumping around these enemies and living with a screen full of enemies, than killing them as they spawn. In this way the game would get harder and more intense as you collect more lanterns and the enemies pile up.
Personally I found it too difficult, and I really enjoyed it. The difficulty spiked too hard, for me subjectively, once you hit the second level. I hope there's some levels after that. Cause the first level gets easy if you've played it once.
Interesting, huh? Even though you know that there are serious problems with an experience, you keep coming back. Is that the mark of a good game, or just an addictive one?
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Decided to do a little fan art. ;)
Also I'm trying to beat level 2 send halp ;w;Beat it without dying! :D
The end screen went away before I could grab a screenshot though. Oh well.
This game is really nice. Especially because the animations and smoothness are so amazing. Making a nice 2D game in this age is really challenging and this one really won my heart.
Awesome game, definitly one of my favourites from itch.io
if this game gets an update at some point in time can it be skills or like a dash move that shows an active cooldown timer at the bottom of the screen
Very fun game. Would like to see some speedrunning score keeping or something like that though so there is reason to play it more. If there was something like that this would probably be my go to game for waiting in loading screens, when I want to play something quick or stuff like that.
There's a fun game in here somewhere, but the retro arcade levels of jank make it not even frustratingly fun. The combined effects of: 1) the sword hitbox not covering much beyond the cardinal direction, made worse by 2) it *looking* like it should, and 3) not being able to swing very fast, and swing speed being inconsistent sometimes, leads to the main mechanic of this game being.... to not put yourself in a compromising situation. So instead of being a badass wall-jumping sword swinging fast-paced samurai slicer, I'm... waiting for creepers to jump to where I can safely slash them before crawling to the next lantern. When I got to level 3 where you can barely see them against the background I was done.
Funny and easy. Like it!
Had a fun time playing this game! It was super challenging! Keep making these kinds!
thanks!
Please make source code /files for this game available. Purely for educational purposes.
Pretty fun, but too easy for sustained play.
Perhaps you could make some harder modes. In my opinion where it fails is that the game becomes very very easy if you simply choose to spend time killing enemies, you can always kill enemies faster than they spawn if you focus on it, so it is easy to grab 2-3 lanterns, kill all the enemies that spawn as they are jumping out of their two spawn locations, and then you have no danger whatsoever as you collect 2-3 more lanterns.
What would be great would be to greatly reduce the "reload" speed of the sword slash, such that just killing all enemies is a really slow porcess and the game is more about jumping around these enemies and living with a screen full of enemies, than killing them as they spawn. In this way the game would get harder and more intense as you collect more lanterns and the enemies pile up.
That is more spawn locations.
Win Screen
Personally I found it too difficult, and I really enjoyed it. The difficulty spiked too hard, for me subjectively, once you hit the second level. I hope there's some levels after that. Cause the first level gets easy if you've played it once.
I keep going back to play through this again, so I guess ignore my complaint about sustained play.
Interesting, huh? Even though you know that there are serious problems with an experience, you keep coming back. Is that the mark of a good game, or just an addictive one?
I wish you could remap the controls. Otherwise it's be a great game.
CAME BACK to make it past the second level..... lets just say. I did my BEST lol Really addictive game, might be easier with a controller.
https://twitter.com/RoachFisted
very nice game i would change the attack button to mouse key 1 and the jump button to W
can i change controls?
This is fun and hard as hell! Gonna take this to work tomorrow and show all my coworkers how to waste time by the computers.
This game is super FUN !! Couldn't make it past the first level tho LMAO... Witness my failure here :
How do I enable a gamepad/controller to work on this?
Do I have to play this all at once or is there a save system?
Have you considered a difficulty system? Maybe one where you can have health, fewer enemies etc.
What does the skull in the top corner for?
I think the death animations should make the enemies turn into dust and disappear, not just flash white and fly away...
I do like that you can slash in 4 directions, so I don't have to land on an enemy and start the level over.
Gave it a go....